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LEVELS OF
MEMBERSHIP |
Pledge
Minimum Requirements:
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Entry level to team
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Must pay $60.00 per year in dues
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Must make at least 1 team work day per year
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Must make at lest 6 practices per year
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Must make at least 3 games per year
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Team provided patch signifying “Pledge” status
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Will be informed of all team events (Practices,
games, work days, etc.)
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Team Member
Minimum Requirements:
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Full Team Member
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Must pay $120.00 per year in dues
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Must make 3 team work days
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Must make all practices
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Must make all games
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Team provided patch signifying “Team Member”
status
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Will be informed of all team events (practices, games, work days,
etc.)
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Core Member
Minimum Requirements:
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Must be at least 18
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Full team member with voting privileges
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Must pay $120.00 per year in dues
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Must make ALL team work days
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Must make ALL practices
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Must make ALL Games
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Will be informed of all team events (Practices,
games, work days, etc.)
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Team provided Patch signifying “Core” status
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Team provided jersey
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Will have a vote on team matters (equipment
purchases, uniform changes, allowing new core players, demoting core
players, team members and pledges, etc.)
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Founding Member
Restricted to the original four founding members of
the Death Jesters
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All players must meet the minimum requirements for
their level to retain that status
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If a pledge fails to meet the minimum
requirements, the will be removed from the team (With a core member
majority vote)
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All core members must meet the minimum
requirements to retain their status. If they do not, the founding
members can demote that core player.
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If any Team rules are broken, core and
founding members will address the administrative response, based on
severity and any conditions leading to the infraction. This could
lead to a demotion, warning, or expulsion from the team depending on
the situation.
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(Some rules just can NOT be broken for
whatever reason)
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TEAM STRUCTURE |
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Team Captain
Duties:
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In charge of entire team when on the field
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In charge of Gold Team when split
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Public Relations
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Sponsor Relations
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Team’s Season Schedule
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Report on team matters to the team
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Attend all Captain’s meetings
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Will be for 1 year
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Team Co-Captain
Duties:
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Second in command of team on the field
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In charge of Black Team when split
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Team’s Season Schedule
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Team Logistics
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Team Gear
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Team paperwork for events
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Attend any Captain’s meetings
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Co-ordinate with Trainers and Players for
training events
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Will be for 1 year
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Rank Structure: |
Gold Team: |
Black Team: |
Someday:
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Brig. General
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SGT. Major
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CRPL.
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PFC
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Private
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- Col.
- SGT. Major
- CRPL.
- PFC
- Private
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- Lt. Col
- SGT. Major
- CRPL
- PFC
- Private
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TEAM DETAILS
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Rank Structure:
We will be operating under a rank structure now when on the field. Off
the field the Capt. and Co-Capt., as well as others, will have assigned
responsibilities.
On the field:
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The Capt. will have overall
control of the team as a whole. If the need should arise to split
into assault teams, the Team Leaders will have control of their
respective teams.
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After the need to split has been
delta with, the “live” team members will regroup into a single team.
The highest ranking member still “live”, will assume overall control
and continue on mission until the senior members who were eliminated
can re-insert, and re-join the team. At witch time they should then
assume their command roles respectively.
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The positions of Capt. and
Co-Capt., will remain in effect for one season (1 year); however, we
want all players to have the chance to command, so the “Rotation” of
command at games will happen.
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Prior to the team taking the
field, we will determine the “overall” commander. This player will
assume command of the team on the filed for a portion of the day.
Example:
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Team Capt. is in charge at game
on, team comes off field for air and paint, player A says, “Hey,
lets have player B give it a try! Player B will be overall commander
for the next trip on the field, so on and so fourth. If no player
wants to give command a try, the default Capt. and Co-Capt will be
in charge. When a “Temporary Capt.” is in charge, The Capt. will
move to second in command and so on down the chain of command.
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The “over-all” Commander should be
decided before the team hits the field. If a player is still on the
field when a change happens, he should be notified via radio as soon
as the change occurs. A simple: Base to player A, be advised, player
C now in command, how copy over?
Off the field:
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The Capt. will handle “Checking
the team in” with the Promoter. This includes picking up player’s
packets and paperwork, resolving any problems with player
registration, checking in with our sides General, locating the
paint, air, and the Promoter’s trailer. He and the Co-Capt at least
should also walk the field prior to dark, time permitting. He and
the Co-Capitan will also attend any Capitan’s meetings at the game.
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He will also be the only one who
should work with sponsors. He will also help with player
recruitment, and team scheduling.
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The Co-Capt.(Second Lt.) will
oversee camp set up, walking the field, and distribution of players
“Kits” Players Kits will include any “Team” gear i.e.: radios,
microphones, etc. He will also be in charge of collecting the kits
and verifying the return of all team gear prior to going home. He
will also attend any Capitan’s meetings at the game.
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The Co-Capt. will also coordinate
with the training officers, players, and Capt. to set up any
training events for the team, handle the team logistics, gear,
paperwork prior to game, team scheduling, and recruitment.
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Keep in mind all players should
help with getting new players, but no new prospective player can
attend a Scenario Event for his first game as a “Guest” of the team.
Any person on the team who is not a core member MUST clear bringing
a new player to a game with a core member prior to the game! These
games are “The Show” so to speak for our team, and with sponsorship
deals and our reputation looming, these games must be reserved for
“Approved” players. New players can be invited to local games, or
practice sessions, but the Capt. or Co-Capt. must be notified prior.
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Once the Core members have seen
enough of a player, he or she may be invited to prospect, or even
join the team as a player. However this can only happen by a vote by
the Core Members. Once invited to join they are Team Members, NOT
Core Members. New Core Members will be voted in, and only they can
vote in, or vote out players, as well as other team decisions.
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Dues:
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The team will also now have “Team
Dues”. These will be $120.00 per year, and will be due in January of
every year. There will be a grace period, but they MUST be in no
later than the end of March. Due to the implementation of this fact
mid-season, dues for this year must be turned in as soon as
possible.
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These funds will be used for the
purchase of “Team” items such as food, radios, tents, Q-beams, camp
chairs, tables, lanterns, etc. etc. We will also use the funds,
provided any are left at year’s end, to throw a “Team Party” (BBQ,
beer, door prizes, etc).
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Basically this boils down to ten
dollars a month, paid annually, should cover your food for the year,
and hopefully buy any “Team Gear” needed. We will have a Treasurer
charged with looking after the funds, and the Treasurer will work
with the Co-Capt. to ensure that all players have paid their dues by
the end of March.
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Also when we play any MXS games,
we should start to utilize the “Team Registration” format. This
means players will be told when their money must be in, so one
check and one registration form for the team can be mailed in
time to meet any deadlines.
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Jerseys:
When “invited” to join the team, by a vote
of all “Core Members”, the player will pay for his/her own jersey.
However, if a player is removed from the team under “Dishonorable”
conditions, that player will be asked to turn that jersey into the team.
These “conditions” may include, but are not limited to: Fighting, Theft,
etc. etc. New team members will be required to sign an acknowledgment
of this condition, and team rules, prior to being accepted to the team. |
Team Awards
We will also be giving out “Team
Awards” to all players on the team. These awards will be:
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Outstanding Play
- For a Player or Assault Team that
just really kicked some ass!
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The Dumb Ass Award - For a Player or
Assault Team that just really didn’t! (Or did some really other
STUPID thing!)
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The Nut Shot - For a Player who gave
his all for the team, and paid the ultimate price!!
The player will get a Team Certificate
and award from the team. So if you see any players on the field that
would qualify for one of these, let your squad leader know! |
Training Officers:
Seeing the need to work as a team, and
better our skills on the field, we now have training officers. They are:
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James Nannery (Stormin)
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Duncan Garcia (SlamDunc)
At training events, they will help us
work on Squad Based Tactics, Immediate Action Drills, Uniform Radio
Communications, and other skills for kicking some ass! |